Wednesday, March 31, 2010
Update - Sounds and Sound Interaction
1. Approaching a Module. If someone is near a module, or in between two, a range finder will detect them and activate a chime sound to indicate that the module can be interacted with and involves sound. Similarly, if the range finder is activated but none of the sensors have been activated in a certain amount of time the chime sound will again play, beckoning people to come interact with it.
2. Under the arch. We take Team 5's concept of combining range finders with IR pairs in order to measure the height at which the IR beam was broken. One instrument will have three pitches or note combinations staggered along the height of the angle under the arch. If the beam is broken higher up, the higher note combination will be played and vice versa.
3. Sensor Interaction. As we described last time, multiple sensor activation is rewarded, encouraging community participation. The sensors will represent one of 4-5 instruments. When one is activated alone, it will play a short rhythm or beat. If 2 are activated, a short song will play involving the instruments of those two sensors. As more sensors are activated at the same time, a richer, more complicated song will play. It becomes a challenge for interactors to find the hidden songs in the module (3-4 perhaps). In order to allow a person interacting alone to find the songs, there will be a small time window (perhaps 1-3 seconds) for other sensors to be activated once one sensor is activated and then trigger a song.
*UPDATE*
After looking at the physical construction of the modules, it seems to make more sense to simply put an IR pair across the underside. When the IR beam is broken, a sound should be triggered.
Wednesday, March 17, 2010
Progress Report Week 9
Phase 2: Getting the sound to work...
The photo above if from an initial try, but as of now we can activate two photoresistors independently. If - looking at the diagram below - you activate only photoresistor A, it will place its wav file. If you activate only photoresistor B, it will place its wav file. If both are activated together, the system will play and loop a wav file that is the combination of A and B's sounds. For example, if A is a trumpet melody and B is a drum beat, A-B will a trumpet-drum beat loop.
We are estimating approximately 8 photoresistors per module, so there will have to be a wav file for every distinct combination of 8.
Some possible issues we came across while testing:
- Cloudy Days. We noticed that the numbers output by the photoresistor changed a great deal when we closed the blinds, or the sun went away. This affected our parameters for when the sound should go off.
- Range of Photoresistors. We aren't sure of the maximum distance that will set off the resistors. Would a shadow from a few feet away do it? This might not be a problem, but something to investigate.
Wednesday, March 10, 2010
Progress Report Week 8
piece, and how we could implement it. Below are our notes on the types of interactions and how
the interaction would work. Also below are several images of ways to help convey the digital
interactions to users. We also found a website with all the information we would need to
accomplish setting up parts of the digital aspect.
Range finders detect distance.
Use two arduinos on one module
Interaction scenarios:
Make an improvisation song
sitting on it and read (one noise attivation)
Marco Polo
Actions:
Running Past
Sitting
Crawling Under
Jump on/off
Records (a red circle with black hand on it)
Hanging
Use as a home base
Hit-it
Slide
Stand on
Walk towards it
Different sound for different range for range finders
Loops rhythm if 2 hands activated. ( Sound 1, Sound 2. Together = Sound 6)
Hold two hand prints and they repeat.
Hide handprints (Exploration)
Abstract Instrument (Travis’ idea)
Twister
“Play” Hand Print
Smear Hand with 3 photosensors
Temporary recording of the “song” or interaction. If you hit the “Play Hand” and hold it. Then you can activate more sensors and add to the existing beat, as long as the play hand is activated. If there are no prior activations, it should still play something (ga tech sound?). Maybe play back last 5 beats (to rep 4 fingers/ 1 thumb). Body Remixing. Encourages Community
About 6 hand prints per structure
Each hand print a different color
What kinds of sounds?
-
- Nature sounds
- Digital sounds
- How far can you hear the sounds?
To accomplish building the digital aspect:
http://absences.sofianaudry.com/en/node/10
http://hacknmod.com/hack/how-to-connect-multiple-arduino-microcontrollers-using-i2c/
Tuesday, March 2, 2010
Progress Report Week 7
Parts List per Module : 127.76
Arduino Duemilonove
http://arduino.cc/en/Main/ArduinoBoardDuemilanove
Cost: $29.00
# Needed: 1/arch = $29.00
Specs:
Operating Voltage 5V
Input Voltage (recommended) 7-12V
Input Voltage (limits)6-20V Digital I/O Pins14 (6 provide PWM output) Analog Input Pins6
DC Current per I/O Pin40 mA
DC Current for 3.3V Pin50 mA
Flash Memory 16 KB (ATmega168) or 32 KB (ATmega328),2 KB used by bootloader
SRAM1 KB (ATmega168) or 2 KB (ATmega328) EEPROM512 bytes (ATmega168) or 1 KB (ATmega328)
The board can operate on an external supply of 6 to 20 volts. If supplied with less than 7V, however, the 5V pin may supply less than five volts and the board may be unstable. If using more than 12V, the voltage regulator may overheat and damage the board. The recommended range is 7 to 12 volts.
IR Sensor/Emitter Sets
http://www.sparkfun.com/commerce/product_info.php?products_id=241
Cost: $1.76 (10-99 order)
# Needed: 4/arch = $7.04
Specs:
Description: Side-looking Infrared Emitters and IR Detectors. These simple devices operate at 940nm and work well for generic IR systems including remote control and touch-less object sensing. Using a simple ADC on any microcontroller will allow variable readings to be collected from the detector. The emitter is driven up to 50mA with a current limiting resistor as with any LED device. The detect is a NPN transistor that is biased by incoming IR light.
Photoresistor
Cost: $1.35 (10+)
# Needed: 1/arch = $1.35
Specs:
http://www.jameco.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10001&catalogId=10001&pa=202438&productId=202438&keyCode=WSF&cid=GMC
PHOTOCELL,150 mW, 200 VPK, 3.6 Kohm
MAX LITE,0.3 Mohm MIN DARK
Speaker
http://www.sparkfun.com/commerce/product_info.php?products_id=9151
Cost: $1.95
# Needed: 2/arch = $3.90
Specs:
Small Size
Power rating: 0.5W
Impedance: 8 ohm
Amp
http://www.parts-express.com/pe/showdetl.cfm?partnumber=320-214&source=googleps
Cost: $18
# Needed: 1/arch = $18
Specs:
500 mA ; 7.5 W ; 15V DC
Solar Cell
http://www.sparkfun.com/commerce/product_info.php?products_id=7840
Cost: $34.95
# Needed: 1/arch = $34.95
Specs:
2.5 Watts
Description: Packaged solar cell with barrel plug termination. This is a custom cell produced for SFE - not a small toy surplus item! This unit is rated for 8V open voltage and 310mA short circuit. We actually took a random unit outside and measured 9.15V open voltage and 280mA short circuit. Under ideal sun conditions (high-noon, clear sky) 310mA is very possible but will vary from cell to cell. We can even get 110mA from inside our office windows! Termination is a 5.5mm x 2.1mm barrel plug, center positive on a 2m cable. Monocrystalline high efficiency cells at 15-15.2%. Mates directly with many of our development boards. Unit has a clear epoxy resin coating with hard-board backing. Robust sealing for out door applications!
Dimensions: 7 x 4.5"
NiCd A Flat Top Battery A Nickel Cadmium Industrial Rechargeable Battery
http://www.batteriesplus.com/product/33221-NUN1400--AF-NiCd-A-Flat-Top-Battery/100093-1/102937-Industrial-Rechargeable-Cells/102949-Nickel-Cadmium/A.aspx
Cost: $4.19
# Needed: 8/arch = $33.52
Specs: A Nickel Cadmium Industrial Rechargeable Battery NiCd A Flat Top Battery NUN1400-AF. Top quality cells make top quality batteries. Get the right cell and have one of our Battery Experts assemble a pack to power your application. Talk to a Battery Expert at one of our stores regarding battery assembly and custom design capabilities using NiCd or NiMH cells.
• Item number: NUN1400-AF
• Weight: 0.1000 lbs
• Voltage: 1.2V
• Capacity: 1400MAH
• Primary Applications: Battery pack assembly, industrial use and more
Tuesday, February 23, 2010
Progress Report Week 6
Tuesday, February 16, 2010
Redesign I
Overall Concept
The playground itself is a musical instrument that can be interacted with to simultaneously make auditory and visual melodies. The smaller arch in our double arch module will serve as an input equipped with pressure sensors and some lights. It will be thicker to accommodate the electrical equipment. The underside of the larger arch will contain many lights. When someone activates the pressure sensor (hitting, standing, sitting on it), the led lights become activated along with a particular sound. The sound produced will be mapped to the size of the structure (larger arches or slides might have lower sounds) and also relative to the structures next to it. Structures in close proximity will be on similar scales or chords so that activating them in unison will still produce a pleasant sound.
Figure 2 above illustrates the 4 sections of our redesign. Each black "triangle" represents a section of double-arch modules (Figure 1) placed side by side. There are three distinct pods where interactors can, for example, sit, climb, slide and tunnel. Interactors can also see others playing on the other pods. At the same time, the pods flow into each other, encouraging movement. The center structure functions as a visually aesthetic piece to sit on and perhaps drum. Each pod is wired to produce different kinds of sounds (percussion and melodious) when the pressure sensors are activated.
At night, the lights under the larger arches become activated to glow in a pattern. If interactors set off the sensors in time with the glowing of the light, they will produce a harmonious melody. It is a visual and physical representation of a song that is constantly going on.
During the day, the lights are less visible, but setting off the sensors will still afford making harmonious sounds without the scaffolding of the lights. The structure can be hit on the small-arch side to set off lights under the larger arch, which when arranged closely form a tunnel.