Wednesday, March 10, 2010

Progress Report Week 8

For this week, our team discussed how to design the digital interaction for the overall
piece, and how we could implement it. Below are our notes on the types of interactions and how
the interaction would work. Also below are several images of ways to help convey the digital
interactions to users. We also found a website with all the information we would need to
accomplish setting up parts of the digital aspect.

Range finders detect distance.

Use two arduinos on one module

Interaction scenarios:

Make an improvisation song

sitting on it and read (one noise attivation)

Marco Polo

Actions:

Running Past

Sitting

Crawling Under

Jump on/off

Records (a red circle with black hand on it)

Hanging

Use as a home base

Hit-it

Slide

Stand on

Walk towards it

Different sound for different range for range finders

Loops rhythm if 2 hands activated. ( Sound 1, Sound 2. Together = Sound 6)

Hold two hand prints and they repeat.

Hide handprints (Exploration)

Abstract Instrument (Travis’ idea)

Twister

“Play” Hand Print

Smear Hand with 3 photosensors

Temporary recording of the “song” or interaction. If you hit the “Play Hand” and hold it. Then you can activate more sensors and add to the existing beat, as long as the play hand is activated. If there are no prior activations, it should still play something (ga tech sound?). Maybe play back last 5 beats (to rep 4 fingers/ 1 thumb). Body Remixing. Encourages Community

About 6 hand prints per structure

Each hand print a different color

What kinds of sounds?

- Congo beats

- Nature sounds

- Digital sounds

- How far can you hear the sounds?


To accomplish building the digital aspect:

http://absences.sofianaudry.com/en/node/10


http://hacknmod.com/hack/how-to-connect-multiple-arduino-microcontrollers-using-i2c/



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