piece, and how we could implement it. Below are our notes on the types of interactions and how
the interaction would work. Also below are several images of ways to help convey the digital
interactions to users. We also found a website with all the information we would need to
accomplish setting up parts of the digital aspect.
Range finders detect distance.
Use two arduinos on one module
Interaction scenarios:
Make an improvisation song
sitting on it and read (one noise attivation)
Marco Polo
Actions:
Running Past
Sitting
Crawling Under
Jump on/off
Records (a red circle with black hand on it)
Hanging
Use as a home base
Hit-it
Slide
Stand on
Walk towards it
Different sound for different range for range finders
Loops rhythm if 2 hands activated. ( Sound 1, Sound 2. Together = Sound 6)
Hold two hand prints and they repeat.
Hide handprints (Exploration)
Abstract Instrument (Travis’ idea)
Twister
“Play” Hand Print
Smear Hand with 3 photosensors
Temporary recording of the “song” or interaction. If you hit the “Play Hand” and hold it. Then you can activate more sensors and add to the existing beat, as long as the play hand is activated. If there are no prior activations, it should still play something (ga tech sound?). Maybe play back last 5 beats (to rep 4 fingers/ 1 thumb). Body Remixing. Encourages Community
About 6 hand prints per structure
Each hand print a different color
What kinds of sounds?
-
- Nature sounds
- Digital sounds
- How far can you hear the sounds?
To accomplish building the digital aspect:
http://absences.sofianaudry.com/en/node/10
http://hacknmod.com/hack/how-to-connect-multiple-arduino-microcontrollers-using-i2c/
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